using UnityEngine;

public class GameManager : MonoBehaviour
{
    public Vector3 EnemyStartPos = new Vector3(0,20,100);
    public string EnemyPrefabPath = @"Prefabs/Enemy/Enemy";

    public string PlayerPrfabPath = @"Prefabs/Player/Player";

    private void Awake()
    {
        
    }
}
